|Notable Members:|| Seelie Queen|
Faeries, also known as the Fair Folk or fey, are an extremely cunning immortal race of Downworlders. They have both angelic and demonic blood, attributing to their beauty and malevolence.
Description & Abilities Edit
|“||Do not sign any contracts or agree to any bargains with faeries. Faeries love to haggle but will usually do so only if they are sure they will win. Do not eat or drink anything a faerie gives you. Do not go attend their magical revels under the hills. They will paint a beautiful picture of what awaits you there, but its beauty is false and hollow. Do not tease a faerie about their height. Do not expect direct answers to direct questions. Do expect indirect answers to indirect questions.||”|
The original faeries were born of the union of demons and angels, both of whom were present on Earth in the early beginnings of the Earth. Besides angels, faeries are the least understood of all magical people—the great ancient mystery in the Shadow World. According to legend, faeries are fallen angels, cast down out of Heaven for their pride. Although the hybrid descendants of demons and angels, faeries possess human souls just as other Downworlders do, and they are counted as members of the human race by the denizens of Heaven.
The Fair Folk are known for their unearthly beauty and fair skin, appearing in various pastel hues of blues, greens, and violets, even pearl, to name a few. Faeries commonly incorporate flora and multiple forms of vegetation as part of their ensemble. Many faeries are extremely attractive with delicate and regal faces and exquisitely colored features, such as their eyes, with colors "as clear as glass".
Faeries, like vampires and werewolves, possess the unnatural abilities of swiftness and grace. Some are even given wings, which may be due to their angel blood. The wings between faeries and angels vary as well, angels having larger, pristine bird like wings, while faeries' commonly have butterfly wings the color of kaleidoscopes.
The magic of the fey is believed to be unique in the world. It is very powerful but neither demonically nor seraphically allied. Faeries are older than the Accords, older than the Nephilim, and they possess their own magic that the Gray Book can only partly and imperfectly protect against, at best. There exists Nephilim Marks that protect Shadowhunters from faerie glamours for this very reason.
Among Downworlders, only faeries are more committed to notions of honor and etiquette than vampires. But while Faeries always exactly follow the letter of any promise they have made, they deliver these results with great irony.
They are known for their cunning and their cruel sense of humor, and they delight especially in tricking humans—mundanes and Shadowhunters alike. They frequently seek to bargain with humans, offering someone his heart's desire but failing to mention that that desire comes with a terrible cost. They are very long-lived and become only more artful and powerful as they age.
The Fair Folk are also unable to lie. They might, however, tell what they believe is true, even if it is not. They may also expertly weave lies into sentences by using methods such as not telling the whole truth or letting others assume things, or not correcting the people with whom they're speaking.
Just as the fey delight in manipulating humans, they delight in manipulating one another, and usually if the problems of the fey intrude into the rest of the world, it is the result of conflicts between rival courts, sometimes playful, sometimes serious and brutal.
They have a seat on the Nephilim Council, which the Queen of Seelie Court wished to be occupied by the faerie knight Meliorn. And although the fey are active members of Downworld and are signers of the Accords, faeries are more removed from the affairs of the world than any other known creature, except angels. They usually keep to themselves, and have their own complex politics and social structures.
The fey are originally the offspring of demons and angels, with the beauty of angels and the viciousness of demons. Nowadays, the vast majority of faeries are the offspring of other faeries (just as most Shadowhunters are the offspring of other Shadowhunters and not born from the Cup).
Faeries are capable of bearing children. A union between human and fey will result in a human, not fey, but they often retain some faerie-like aspects or have a penchant for certain kinds of fey magic. It is widely believed, for instance, that humans who naturally possess the Sight have inherited it from some faerie ancestor. Additionally, the children of faeries and Shadowhunters will be Shadowhunters.
Because of their isolation and extensive interbreeding, faeries risk the weakening of their family lines. For this reason, faeries spend much of their time luring humans into their world: either by creating changelings, mundane children taken from their homes and replaced with a sickly Faerie child, or by enticing adult humans into their revels. While they trap the adults with them, through their faerie magic, until they forget their former lives and "go native", or at least until they can be used to produce new faerie children, the changeling mysteriously take on fey attributes and are able to perform some faerie magic, thus bringing fresh strong blood into the faerie lines.
While debated hotly by Shadowhunters, the Covenant Law forbids them from interfering with this process of child exchange. It was ruled because both of the children are raised in loving homes—the fey choose the unwitting adoptive parents of their offspring carefully—and no better solution for refreshing the faerie bloodlines has been found. Pragmatism leads Nephilim to prefer that the fey create changelings rather than abduct adult mundanes into their revels.
Faerie Realm Edit
Faeries reside in the underground Faerie Realm. Commonly, they are organized into courts, such as the Seelie and Unseelie Court, with sovereigns presiding over specific territories in human world and in theirs, like the Seelie Queen ruling over the Seelie Court. However, there are just as many, if not more, free-ranging faeries in the world unaffiliated with any specific monarch.
Entrances to Faerie tend to be hidden and unguarded. Although commonly located in a single, permanent place, these entrances may be closed or moved when it becomes dangerous or unworkable. In the rare case when wars break out between fey courts, entrances are closed or guarded. Faerie entrances are normally found in natural surroundings rather than in man-made areas, and they are often given away by some aspect of their natural appearance that is "wrong" or "off"—like a reflection in water that does not match the world above the reflection. An example is the entrance to the Seelie Court from New York, which can only be reached by walking into the lake in Central Park when the moon is shining on the surface.
As mentioned above, faeries tend to trap people in the Faerie. However, it is possible to convince a faerie, or bargain with one, to guarantee the human's protection and ability to leave. However, these deals must be handled with the utmost care as even these may be subject to the usual faerie trickery and duplicity.
Food or drinks from the court, when ingested, may trap people in the Faerie until dismissed by the Queen of the Court. Faerie food is also known to have hallucinogenic and euphoric properties, particularly faerie narcotics and alcoholic beverages.
The realm of Faerie is generally unwelcoming to Shadowhunters; despite their powers and Sight, they are still as susceptible to the lures and dangers of Faerie as most mundanes. The fey have always been clear that their signing of the Accords represents their covenant for behavior in the rest of the Shadow realm, but not in their own. However, the faeries do have rules, and those rules do not leave Nephilim helpless.
Though it is described as a realm and one can travel in it like in a country, it does not tolerate being surveyed and does not have a consistent layout. Seasons can change in the blink of an eye, mountains and caverns can appear where minutes before no such things were visible, and its rivers change their courses at the whim of some unknown force. No map of Faerie has ever been produced.
Iron is toxic to faeries. Because of this, the term "cold iron" has been used to refer to the fey and the fact that iron is cold to the touch, which was at one time believed to be associated with its magical properties. Steel, an alloy of iron, is usually not toxic to faeries, as it is the purity of iron that grants its power over the fey.
While able to stand the presence and its touch, faeries are severely weakened and become ill if fooled into drinking holy water.
Known varieties Edit
Faeries are found in countless varieties, sizes, and types, and in all environments.
- Djinn - often mistaken to be demons
- Elves (8 inch tall fair folk with sharp teeth)
- Goblins and hobgoblins (Unseelie)
- Kelpies (described as medium sized people with dark green hair, webbed fingers and shark teeth)
- Knockers (Unseelie)
- Ogres (Unseelie)
- Pixies (moth sized faeries with "cute" faces and sharp teeth)
- Pucas (described as tall dark skinned folk with pointed ears)
- Satyrs (half-billy goat, half-human creatures)
- Unicorns (Seelie)
- Unidentified fair folk dancing in the Seelie court described with horns and skeleton-like torsos
- Unidentified light purple-skinned 4 armed fairy at Magnus' party, serving drinks at the bar
Known Faeries Edit
- It is said that most faeries avoid midday sunlight, for "the devil has no power except in the dark."
- Faeries are known by many other names, with their primary title "faeries" taken after their homeland, the realm of Faerie. Other than fey and Fair Folk, they are also known as the Kind Ones, Little People, and some other euphemisms, partly because of their enormous variety and partly because of age-old superstitions about invoking them by name.